In its pre-emptive attempt to lessen the effects of randomness on the core gameplay, it created a playground where everyone's powers are greatly inflated, and one that's ultimately ruled by power creep. Firaxis improved the overall presentation, increased the number of tools at your disposal, crafted better maps, and even delivered a more interesting campaign.īut with all of its achievements it doubled down on possibly one of the worst aspects of the original, the over reliance on dice rolls. XCOM 2 is a better game than its predecessor in almost every way.
You're in a constant state of trying to catch up to the aliens on multiple fronts, and you're never ahead.' XCOM 2's design relies too much on unpredictable formulas, very much to the game's detriment.